TEAM ICO
Amongst all
the videogame companies that rise nowadays, I am going to talk about my
personal favourite one: Team Ico.
Team Ico is
a team of videogame software engineers part of the company Sony Computer
Entertainment, a Japanese multinational corporation, based in Tokyo . Sony, as one of the leader
manufacturers of electronic products, also stands out as a videogame
corporation, where Team Ico comes along as one of the many teams that develop
Sony’s videogames.
Since Team
Ico was born in 1996, they have created two videogames in the last years and they
are developing one more with no releasing date yet. They began to develop the
first one in 1996, with Fumito Ueda and Kenji Kaido as main leaders of the
Team, and both of them still remain as leaders.
In 2001
Team Ico released their first videogame named Ico, which gave the team their
name. Ico is a puzzle-plat former and action-adventure game for the Play
station 2 about a boy born with horns in an ancient world and his explorations
in the adventure. Although Ico was not followed by commercial success, it was
acclaimed later on for introducing revolutionary elements in videogame
technology and graphic design.
Shadow of
the Colossus followed Ico in 2005, another action-adventure game for PlayStation 2. As a successor of Ico, Shadow of the Colossus also narrates an
epic story about a boy; the target in this story are giant creatures the you
must defeat looking for their weaknesses, for what has been described as a
puzzle-game.
Even though
at that moment they didn’t succeed, they have become cult videogames in the
history of software.
The graphic
design and the original soundtracks make them my two favourites.
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